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Vampire Lord
World Order The Imperial Order
|
Posted - 2007.07.31 19:13:00 -
[1]
I can't say that the NOS changes are anything above poor. But I think we'll be able to adapt. If these changes take place when I see a curse IÆm just gona have to laugh at him a bit as my vaga eats him alive with no worry about him tanking the DPS because if I have no cap I'm sure he's pretty screwed also. On a positive note I believe giving them a bonus that decreases how much cap neuts use would make up for the poor changes. But even with the changes a skilled pilot when facing more than one target could manage his NOS properly an still NOS others. Jumping to the Amarr T2 Ships... Something about a missile spamming armor tanker seems well.. off. An it's really unfair to the other races to have Amarr of all races a missile boat. But I've seen stranger things (Not Really). I would expect something like this to take place with Minmatar. Turning the Claymore into a missile boat makes since. However.. Some changes in eve are starting to make less since an more SWG. Like scanning cloakers..?? The NOS changes are drastic but could work out with skill changes allowing you to NOS even when you have less cap an ship changes to have Neuts use less cap. However Amarr missile boats...... OMG
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Vampire Lord
World Order The Imperial Order
|
Posted - 2007.08.01 19:00:00 -
[2]
There are a few ways to fix this problem without rewriting code. Make modifications to the mods that have some logical since. Like increasing the power grid upwards to match Neuts. Add rigs or mods the increase your resistance to NOS.. Option 1: NOS Increase the power grid NOS takes to be fitted. Upwards to almost match Neuts. This change alone fixes most of the problems with NOS.. As stated NOS is overpowered and has been. It's widely used an easy to fit. So you change the ease to fit. Forcing NOS tanks to lose a large Portion of their tank to be a NOS boat. While still allowing EVE.. The player controlled environment to remain controlled by players. Also add in a MOD an rig that increases NOS resistance. Rigs add 20% Resistance... Stacking Penalty Mods add 25% Resistance... Stacking Penalty By using this option you can tell the people who cry wolf about NOS to fit a resistance rig or mod on their ship. While at the same time limiting how many NOS can be fitted on your ship. Debuffing NOS all together without modifying what it does. Yes this option still means that some people will still use NOS boats but it will cost them and they have to worry about facing ships that are NOS resistance. T2 Ships Alongside with the Shield Resists bonus T2 ships get a 3-5% per lvl to NOS & Neut Resists. Changes that could be made with a good reason an yet again nurfing NOS but with good reason an logic behind it. This also allows T2 Pilots to feel a little bit better about training hard to fly the ships. They deserve it. What do you guys feel about what I've just talked about?
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Vampire Lord
World Order The Imperial Order
|
Posted - 2007.08.01 21:41:00 -
[3]
Originally by: Feng Schui Edited by: Feng Schui on 01/08/2007 19:32:29
Originally by: Vampire Lord There are a few ways to fix this problem without rewriting code. Make modifications to the mods that have some logical since. Like increasing the power grid upwards to match Neuts. Add rigs or mods the increase your resistance to NOS.. Option 1: NOS Increase the power grid NOS takes to be fitted. Upwards to almost match Neuts. This change alone fixes most of the problems with NOS.. As stated NOS is overpowered and has been. It's widely used an easy to fit. So you change the ease to fit. Forcing NOS tanks to lose a large Portion of their tank to be a NOS boat. While still allowing EVE.. The player controlled environment to remain controlled by players. Also add in a MOD an rig that increases NOS resistance. Rigs add 20% Resistance... Stacking Penalty Mods add 25% Resistance... Stacking Penalty By using this option you can tell the people who cry wolf about NOS to fit a resistance rig or mod on their ship. While at the same time limiting how many NOS can be fitted on your ship. Debuffing NOS all together without modifying what it does. Yes this option still means that some people will still use NOS boats but it will cost them and they have to worry about facing ships that are NOS resistance. T2 Ships Alongside with the Shield Resists bonus T2 ships get a 3-5% per lvl to NOS & Neut Resists. Changes that could be made with a good reason an yet again nurfing NOS but with good reason an logic behind it. This also allows T2 Pilots to feel a little bit better about training hard to fly the ships. They deserve it. What do you guys feel about what I've just talked about?
and how exactly is a pilgrim supposed to fit that? using a powergrid rig as it is now, and i'm at 30 some odd left 
why dont you re-read my post asking the dev's how we're supposed to fit.
edit: Page 32 and no dev response yet 
The fix to that would be: IÆm almost sure youÆre using a nano set-up with a MWD. Also note that ships weren't made so that you can fit everything on them. Rigs allow ships to go that extra limit to try to get that perfect set-up. Another easy fix which makes since is make NOS require Cap to be activated. This would be the simplest way to nerf it without thinking too much an coming up with some unrealistic reason or dumb rule that doesn't equate. You say it increases your ships recharge rate too much... so just add a activation of 1/2 the amount it drains. T2 would obviously have a better ratio. What you propose fixes one thing and breaks another. Maybe IÆm missing something but you could do something like start a thread can ask the peoples option an then work from there. At least for major things such as changing NOS which affects a large portion of EVE in almost all races. Over all to me the NOS changes are a Amarr buff. Being that Amarr pilots complain the most about being NOS'd. All these changes are pro Amarr but they do cripple what is now considered the best Amarr ships (pilgrim/curses). An the best recon for that matter. So they payment for better Amarr ships is the lost of solopwning in the curse. CCP are you even reading this???
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Vampire Lord
World Order The Imperial Order
|
Posted - 2007.08.02 21:08:00 -
[4]
Originally by: CCP Fendahl
I'm not gona lie and say what you want to do doesn't create a balance. It's just the manner in which youÆre doing it. If you will not falter on the changes adding a skill which allows you to NOS a target 5% below yours per lvl will make the changes a little bit easier to swallow for both NOS and the Amarr recon ships. This will allow only highly skilled pilots to drain ships below equal cap. Also 2 Changes which one you talked about need to happen. NOS should require less CPU & Power grid. As there usefulness has dropped massively they should be easy to fit. Also like you stated before neuts need a power grid reduction. They should be something closer to the power grid of Ranged Guns. Your signature exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) |

Vampire Lord
World Order The Imperial Order
|
Posted - 2007.08.02 22:50:00 -
[5]
When it comes down to it even if NOS needed to be nurfed a little bit what youÆre doing just doesn't make since. Changing the mod in this manner doesn't fit into the role-playing aspect of EVE. This is the kind of change other MMO's make. First add a stacking bonus & sig penalty. Plz do things within the confines of the game instead of going about it the easiest way possible. What you should do is nurf this idea. After reading, thinking, reading & thinking this is the best way to do it to keep the customer base happy and the whinny nubs:
Heavy NOS - signature resolution 400mm Accuracy falloff 0km Optimal range 20km
Stacking Penalty for using more then on type of this mod
This is by far the better way to fix it then anything else. Pretty much what it would boil down to is a Large NOS would hit a frigate just a little bit better the a small nos.. Give or take some. These changes are logical. Lowering the power grid on Neuts so other races besides Amarr can fit the effectively would also make since. However Curses still remain a solopwning machine. But you should nurf the ship instead of nurfing NOS. If you fix one thing an break the next youÆre not really fixing anything....???! Take the time an really think about this. Create a thread on how people would feel about these options instead of the one youÆre proposed which is plainly sickening with great modifications.
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Vampire Lord
World Order The Imperial Order
|
Posted - 2007.08.03 16:21:00 -
[6]
Edited by: Vampire Lord on 03/08/2007 16:24:45
Originally by: PhantomVyper
Originally by: Amaldor Themodius
Originally by: torN Deception stuff
Here is one fellow who makes some good points and valid criticisms of the NOS nerf in its current form.. i think his idea is much better than the CCP nerf..
No it is not. Like alot of people said, the sig radius proposal doesn't solve the problem that an entire class of ships is completelly rendered uselless (Interceptors), by a module that in todays environment is overused because it possesses much more advantages than drawbacks. As soon as the Interceptor (or any frigate for that matter), used its MWD it see itself completelly without cap. So that sugestion wouldn't solve what CCP perceives as one of the issues with the current Nos.
The neut will not replace the nos in most setups, therefore interceptors (and assault frigates), will be allowed to perform their role. Not only this but active tanks / energy using weapons will become more powerfull because not only will the nos continue to work for them, they won't be affected by it.
If there are so many posts on why this change is so bad, again without getting into the specific nos ships that CCP said they would be getting into, then it won't be so hard for you to find one.
NOS/Webbers are anti inty mods. NOS forces them to keep distance and Webbers if they inty pilot is smart enough to get into range will get them killed. STFU plz. Inty's used properly are one of the hardest ships to kill. They fly 5-12km/s. That is there role dumbass. Fast moving hit and run ships. They only have to worry about Large NOS as they can fly out of any other NOS's range an tackle. There only fear is Large NOS. If people stopped crying an start thinking Eve would be a better place. Your signature exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) |

Vampire Lord
World Order The Imperial Order
|
Posted - 2007.08.03 17:21:00 -
[7]
Originally by: Borasao
Originally by: zero2espect every day i'm going to post the same thing.
the only way to fix the problem is to create NOS SLOTS. make the USELESS Utility Slots on Amarr useful.
And others will keep posting every day that your solution does not address one (among several) of the key issues with a heavy NOS which is that it is free immunity from interceptors and it makes interceptors against large ships almost useless. If you have a NOS slot, you are *still* immune because simply making a dedicated NOS slot does not change the way the NOS works (against interceptors). Unless you're saying that you'd completely remove the ability for many ships to fit NOS at all... and that would be a little more painful than the currently proposed changes... just wait until you hear the whining when Dominix (and whoever else) pilots can't fit a NOS/NEUT *at all*.
If most people had a brain cell they would figure a way around it. That's the problem with eve now. People like you cry because your ship can't deal with one aspect yet it's nearly impossible for other class ships to catch an kill you. I vote for STFU an stop crying. How about you cry about something that really matters like lag???
PS: I used to enjoy telling people adapt or die. Now I'll have to tell them go to the forums an cry an the DEV's will change it. Your signature exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) |

Vampire Lord
World Order The Imperial Order
|
Posted - 2007.08.03 18:34:00 -
[8]
Originally by: zero2espect
Quote: Few other ships will match the amarr ships power in neut with its good pwoergrid and good cap. You can effectively build a CAPwarfare boat wich kinda is a trademark of amarr really...
and incorrect again. the amarr trademark is lasers and armour. the power requirements are a requirement to fund this, not the reason for it. if you look closely, our power grid and cap charge isn't much better than any other race - especially when u factor in how power hungry lasers and reppers are.
again i come back to the point that NEUTS DON'T HELP US SHOOT OR REP and in fact COMPROMISE OUR ABILITY TO SHOOT OR REP because we loos the same amount of cap as our opponents - but guess waht, if they're caldari or minmatar thay can still shoot us and thier shilds repair themselves without energy assistance.
Yes I've already figured out a way to adjust to the changes but it still doesn't put any logic behind the changes. I should adapt to players tactics not the Dev's changing code & mods. It's about logic and the reason there changing it. How they are changing and so on. The DEV's need to learn how to adapt as well. Instead of hey letÆs just change this an see what happens. In reality the people with great logic can see this a Amarr buff in every way. It's just the Curse/Pilgrim get hurt in it. Every other Amarr ship is boosted. Crappy ships are now usable. In the same aspect it's buffing all small ships increasing their life expectancy. All in All this a drastic change that will affect all of eve. As I said before this NOS idea needs to get nurfed :). Even cutting the NOS amount by half would be better than this idea.
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